AI Insights · Timothy · October 2021
Top 5 Cat Games on Android in Ukraine, Q3 2021
In Q3 2021, the top 5 cat games on Android in Ukraine saw fluctuating trends in downloads, revenue, and active users. Here’s a closer look at their performance.
In Q3 2021, the top 5 cat games on the Android platform in Ukraine experienced varied performance in weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
My Cat - Virtual pet simulator from Appsyoulove had a notable fluctuation in its metrics. Weekly downloads began at around 593K at the start of the quarter and dipped to 197K by the end of July, before rebounding to 744K by the last week of September. Revenue showed a slight downward trend, starting at approximately $287 and ending at $276. Active users also saw some ups and downs, starting at 4.2K, dipping mid-quarter, and rising back to 3.1K by the end of September.
My Talking Angela 2 by Outfit7 Limited showed strong performance in downloads, peaking at 79.4K in early August before declining to 23K by the end of September. Revenue peaked at $345 in mid-September. Active users started at 83.1K, soared to a high of 231.6K in early August, and then gradually declined to 72.3K by the end of the quarter.
The Battle Cats from PONOS Corporation displayed a steady increase in weekly downloads, starting at 900 and reaching 1.2K by mid-September. Revenue saw a significant rise from negligible amounts in early July to $532 by mid-September. Active users remained relatively stable, starting at 4.9K and ending at 5K.
My Talking Tom 2, also by Outfit7 Limited, had a consistent download trend, starting at 21.1K and peaking at 29.6K in early August before settling at around 19.9K by the end of September. Revenue fluctuated, with notable peaks at $246 in early July and $242 by the end of September. Active users experienced a decline from 439.9K to 282.1K over the quarter.
Lastly, Talking Tom Gold Run, another title from Outfit7 Limited, maintained a high download rate, starting at 29.2K and ending at 25.9K. Revenue varied, with notable peaks at $299 in early July and $178 by the end of September. The game saw a decrease in active users, starting at 834.4K and declining to 595.4K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.